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Add a child GameObject to !!!FPS Player.(RFPS 1.21-1.22: On !!!FPS Player's WorldRecenter script, untick Remove Prefab Root.)
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Remove FPSCamera's WorldRecenter script.Add a BoltPlayer component (from the package linked above).Set the BoltEntity's State to IPlayerState.This should resolve any red errors in the Player's BoltEntity. Click the green down arrow button again.Create a Resources folder, and drag Player into the Resources folder.Then click Bolt's green down arrow button again. BoltPlayer.cs:80: Comment out the line with "ammoGuiObj".BoltPlayer.cs:60: Comment out the line with "CameraKick" by adding // to the front.TimedActivate.cs: Simple helper script to activate GameObjects after a delay (to allow the player to spawn first).BoltAwareDestructible.cs: Syncs destruction of local objects across the network.BoltAwareDamageable.cs: Syncs damage across the network.GlobalCallbacks.cs: Handles equip, fire, damage, and destroy events.(NOTE: Currently spawns in random position!) BoltPlayerCallbacks.cs: Handles player spawning.More Scripts! (Created By BoltPlayer.cs: Interfaces between Bolt and RFPS. These scripts won't actually compile successfully until you get past the next section. At adds multiplayer events (firing a weapon and damaging a target). In WeaponPickup.cs:77 ( line 42 in RFPS 1.22, line 38 in RFPS 1.21), add this line: Then you have to make some changes to RFPS scripts. Then click the green down arrow button, or select Assets > Bolt Engine > Compile Assembly. PlayerState - with these properties: (rename existing PlayerState to something like PlayerState2).Then delete the assets/bolt/samples folder. Movement of the player is not 100% functional Define the third person body as a Proxy for the other identity Hello guys, today I finally managed to make Photon Bolt work with RFPS 1.44 and 1.45